AI Insights · Timothy · April 2024
Top 5 iOS Shopping Games in Denmark: Q1 2024 Performance
Discover the performance trends of the top 5 shopping games on iOS in Denmark during Q1 2024, including downloads, revenue, and active user metrics.
In Q1 2024, the top 5 shopping games on iOS in Denmark showcased varied performance trends in terms of downloads, revenue, and active users. Here's a breakdown of how each game fared:
Cashier 3D from Rollic Games saw a noticeable fluctuation in weekly downloads, starting strong with 637 in the first week of January but dipping to zero by the end of February. Downloads then picked up again, achieving 174 in the last week of March. Active users followed a similar pattern, starting at 1.4K and decreasing to 98 in early March before climbing back to 299 by the end of the quarter. Revenue for this period was negligible, with only a single dollar recorded in the first week of March.
Hypermarket 3D by Sunday.gg experienced a gradual increase in weekly downloads, peaking at 663 in the last week of March. Active users mirrored this trend, starting at 366 and reaching 869 by the quarter's end. Despite these increases, the game did not generate any notable revenue during this period.
My Mini Mart from Supersonic Studios LTD exhibited a steady increase in weekly revenue, peaking at around $154 in mid-February. Downloads showed a fluctuating trend with a high of 190 in the fourth week of January and a low of 39 in mid-January. Active users remained relatively stable, ranging from 275 to 392 throughout the quarter.
Idle Supermarket Tycoon - Shop by Digital Things showed a consistent performance in terms of weekly revenue, averaging around $100, with a peak of $148 in the first week of February. Weekly downloads fluctuated, reaching a high of 202 in the last week of March. Active users also showed stability, ranging from 194 to 391 over the quarter.
Supermarket Store Game 3D by Emir Tarek saw a significant increase in weekly downloads towards the end of the quarter, peaking at 189 in the last week of March. Active users followed a similar trend, climbing from 70 in early March to 254 by the quarter's end. However, the game did not generate any notable revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.